Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| en:game:greeen_mafia:start [2023/02/02 18:12] – Fully translated. (ja: 2023/02/02 17:48) kuupl | en:game:greeen_mafia:start [2023/02/02 18:33] (current) – Fix translation. kuupl | ||
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| * OBJECTIVE cards: x2 (I, II) | * OBJECTIVE cards: x2 (I, II) | ||
| - | ^ Information on the FACILITY card ^^ | + | ^ Information on the FACILITY card ^^ |
| | front | back | | | front | back | | ||
| | {{: | | {{: | ||
| - | |**a.** | + | |**a.** |
| ^ Information on the OBJECTIVE card I ^^ | ^ Information on the OBJECTIVE card I ^^ | ||
| | front | back | | | front | back | | ||
| | {{: | | {{: | ||
| - | |**a.** | + | |**a.** |
| ^ Information on the OBJECTIVE card II ^^ | ^ Information on the OBJECTIVE card II ^^ | ||
| | front | back | | | front | back | | ||
| | {{: | | {{: | ||
| - | |**a.** | + | |**a.** |
| **side** and **orientation** of the card: | **side** and **orientation** of the card: | ||
| - | * The side of the card with the categry | + | * The side of the card with the category |
| - | * The orientation in which the categry | + | * The orientation in which the category |
| * The game begins with all cards facing and in a standing orientation. | * The game begins with all cards facing and in a standing orientation. | ||
| Line 97: | Line 97: | ||
| If the conditions written on the card are met, the card is successfully resolved and can be sent to the bottom of the pile with turning **clockwise by 90 degrees**. | If the conditions written on the card are met, the card is successfully resolved and can be sent to the bottom of the pile with turning **clockwise by 90 degrees**. | ||
| - | Then, the damage | + | Then, the damage |
| This state is called the **KEEP state**. | This state is called the **KEEP state**. | ||
| Line 104: | Line 104: | ||
| If there are cards that are already in the KEEP state, new card should be shifted slightly so that all damage icons are visible. | If there are cards that are already in the KEEP state, new card should be shifted slightly so that all damage icons are visible. | ||
| - | By making a card a KEEP state, the damage caused by the card is sustained and the damage | + | By making a card a KEEP state, the damage caused by the card is sustained and the damage |
| The condition written on a card means the cumulative total of damage icons written on the card that are in a KEEP state at the time. | The condition written on a card means the cumulative total of damage icons written on the card that are in a KEEP state at the time. | ||